As above, so below: Flows and liquidity from the bogs to the fens

This article is concerned with the folklore of select water beings in Derbyshire and Lincolnshire. It is intended to unpick what links the high, wet peat bogs of the Peak District and the drained peatlands of the Lincolnshire Carrs. Along the way it follows the rivers Derwent and Trent and finds in them water spirits that link the high ground above and the low ground below. In each there are deals to be made with water beings, deals brokered by custom and tradition as recorded in selected folk tales. It is argued here that these transactions can serve to remind us of the delicate balance between the human and non-human worlds and suggested that folklore has a key role in finding a more harmonious relationship with the non-human.

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Fools, Lords and Boggins: Folklore and Photography on Lincolnshire’s Isle of Axholme

This article, illustrated with the author’s photographs and archive materials, considers the folklore and photographic representation of the Haxey Hood, a calendar custom with a history that may date back to 1359, which takes place on the 6th January in the area of North Lincolnshire known as the Isle of Axholme. Each year, participants act out a folkloric narrative specific to the history and landscape of this former marshland area, involving communal singing, procession and performance, a chase and mock burning, and finally ‘the sway’, a mass game in which as many as two hundred participants attempt to guide the ‘hood’, a tightly bound roll of leather, towards a pub in either Haxey or the neighbouring village of Westwoodside. As with other similar customs, the ritual and performative aspects of the event provide numerous photographic opportunities, moments when key characters and action can be more easily captured, which have come to represent the event. As a result, photographers, like folklorists, can find themselves following in the footsteps of those who preceded them, partaking in a ritual of re-photography, a remaking of all those photographs that came before. Whilst visually simplifying the complexities of the custom, this also provides a fascinating opportunity to slice through history, tracing similar moments across time, marking both similarities and differences. Please see PDF version to view illustrations.

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Enchantment, the Sensory and the Eerie – Ethel Rudkin and the Black Dog

When Ethel Rudkin released her seminal article on the Black Dog in Lincolnshire in 1938, she asserted her position that the Black Dog in her home county was a ‘kindly beast’, friendlier and less foreboding than the same apparition found elsewhere. This paper analyses Rudkin’s claim against the folkloric encounters she charts and pursues a deeper understanding of the Lincolnshire Black Dog through practice-based research. The compelling image of the spectre that Rudkin paints is explored through printmaking, and through lenses of the eerie, the sensory and the enchanted.

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From ‘Tiddy Mun’ to ‘Sam’l’s Ghost’ – Exploring the Content of the ‘Legends of the Cars’ (1891), as Collected by Marie Clothilde Balfour

This article focuses on a collection of ten folk stories, that were written down (in dialect), and published in the journal Folk-Lore in 1891, as the Legends of the Carrs. Since their publication, many of the stories have migrated from where they were collected, in the area of the Ancholme Carrs (just south of the Humber), to the Great Fens area of Cambridgeshire, Norfolk and South Lincolnshire (around the Wash), where they became the focus of a number of successful arts and museum collaborations and also popular source material for the modern revival of storytelling. Alongside this migration, within the world of Folklore and Folk-Tale scholarship, the provenance of the Legends was also questioned, and the suggestion made that the collector composed the tales herself. The article demonstrates that the tales are authentic folklore using research into dialect, tale structure, and individual tellers of the tales.

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Cathedrals, Cottages, and Cars: A Lincoln Imp’s Journey

When a little figurine was found inside the inglenook fireplace of a 17th-century cottage in Dorset, it was first interpreted as a horned devil. It was later identified more specifically as a Ruston Hornsby Lincoln Imp car mascot. This presentation uses this enigmatic discovery as a springboard into explorations into the development of the Lincoln Imp as a folkloric motif, the symbol of a city, and the mascot of a car company. The themes of folklore as communal identity and as commercialised product will be delved into, along with the question of why a car mascot might have been hidden inside a fireplace to begin with.

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Fenlore: Creative conversations between folklore and archaeology in Lincolnshire’s peatlands.

Lincolnshire’s peatlands include the saltmarsh of The Wash, southern fenlands, heathlands, and raised bogs in the Isle of Axholme. These are landscapes rich in folklore which also hold, often well-preserved, archaeological material including bog bodies, artefacts, and structures like wooden trackways. Archaeology and folklore both speak to the time-depth of our relationships with these, often liminal landscapes. As simultaneously part of the heritage of these landscapes and a way of expressing the meaning this holds, archaeological and folkloric narratives can be a source of connection with place across time. In this article we explore connections between folklore and the archaeological and environmental histories of Lincolnshire’s peatlands. Focusing on two stories from Marie Clothilde Balfour’s three-part ‘Legends of the Cars’ (‘Tiddy Mun’ and ‘The Dead Hand’), we share an archaeological reading of these texts and creative responses in the form of poetry.

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ON THE HILL: REPRESENTATIONS AND RETELLINGS OF THE PENDLE WITCHES’ HISTORY WITHIN THE RURAL LANDSCAPE OF LANCASHIRE, ENGLAND

In Pendle, the witch as historical figure is displayed in a variety of ways, becoming ubiquitous to the extent of acting as cipher for a sense of located-ness in the region. In the article, examples of tourist sites and ephemera are analysed alongside site-based research exploring mapped walks, sculptures and performance. By analysing depictions of the history embedded within the landscape, and the ways audiences engage with them, this research will examine the political and gendered implications of using this type of contested, traumatic history as a key component in establishing a local heritage and tourism identity. I argue that the retelling of the events as physically closely located yet historically distant lends them the patina of folk mythology, a process further compounded by the visual and material representations used to illustrate these versions of the story to visitors and locals alike. Witches are made present in Pendle and have become arguably an unofficial motif for the region where the caricature emblem of the witch is used to signpost walking routes and identify bus operators, and are sold as fridge magnets and novelty stuffed toys. This is contrasted to documentation of sculpture and temporary artworks marking the fourth centenary of the executions. This paper investigates how this historic trauma has been transformed into a multi-layered contemporary legend for local residents, tourists, and arts audiences, whilst also analysing the effect of repackaging this history somewhere between local folk mythology and commercial interest. By combining theories from Heritage Studies, Dark Tourism and Contemporary Legend, I have sought to offer up a means for exploring the material culture relating to the Pendle Witches and how these souvenirs, ephemera and artworks in the landscape connect to ways this legend is communicated today.

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TEARS FOR FEARS: THE CURSE OF THE CRYING BOY

The Crying Boy is a label used to describe a genre of inexpensive, mass-produced portrait print that were popular during the 1970s with working class families in the UK. In 1985-86 a tabloid newspaper, The Sun, published a series of hyperbolic stories reporting a ‘curse’ that was allegedly attached to this example of folk art. The source of the rumour were fire fighters who reported the frequent occurrence of undamaged examples of the prints at domestic property fires in one South Yorkshire mining community. The intervention of journalists introduced the idea of the ‘curse’ and added a supernatural/inexplicable element to the story. This article revises content from a summary account of the ‘crying boy’ narratives published in 2008 (Clarke 2008; Clarke 2011). This analysis updates the developing legend with new material including interviews with the journalists and the results of a content analysis of news coverage. It examines the specific role played by journalists in the evolution of the nascent contemporary legend from print to social media.

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MICHIGAN’S MONSTERS: HYBRIDISED HUMANOID LEGENDS

Michigan has a rich tradition of contemporary legends involving hybridised, humanoid figures that occupy the space between the human and the nonhuman. These legends—ranging from Bigfoot-type creatures to narratives centered on individuals with perceived physical difference—emerged primarily during the mid-twentieth century and continue to circulate today. This article examines several prominent Michigan legends, including the Dog Lady of Monroe County, the Monroe Monster, the Michigan Dog Man, and the Whiteford Waterheads/Melon Heads, situating them within broader frameworks of othering and cultural anxieties surrounding bodily difference and social deviance. Drawing on folklore scholarship and contemporary legend theory, the article argues that these figures function as sites where fears of abnormality, social transgression, and marginalization are projected onto both imagined creatures and real individuals. By contextualizing these legends within their historical, cultural, and ethical dimensions, the article illustrates how monstrosity operates as a means of expressing fear of those who are perceived as different.  

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THE CAVE CONSPIRACY: CONTEMPORARY LEGEND IN HELLIER

The YouTube documentary series Hellier (2019) tracks the evidence of supernatural creatures in Kentucky’s extensive cave system. Four paranormal researchers begin their investigation of “goblin” sightings in the small town of Hellier in Eastern Kentucky. They connect their findings with two well-known legend cycles of the 20th century: the Hopkinsville Goblins and the Mothman of Point Pleasant, West Virginia. This series exemplifies how disparate legend cycles may be combined into a coherent narrative about the paranormal in the southeastern United States. The longstanding folk tradition of mysterious caves inhabited by fairy folk are entwined with yet another oral tradition: legends of Satanic cults. These narratives have been fostered by institutional, “literate” culture of the media as well as by stereotypes about Appalachian Kentucky. This article explores the intersection of these distinct sources in the development of the legends presented in this documentary series.

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A Postcard from Lovers’ Leap – Pride, Prejudice and the Picturesque, the story of a Peak District Legend

Abstract Although locations named Lover’s Leap dating back hundreds of years are to be found around the world, academic research investigating the origins and development of such sites; the myths, legends and hauntings associated with them; and the material culture they produce is relatively limited, especially for sites within the United Kingdom. This paper presents an in-depth analysis of one such site, Lover’s Leap in Ashwood Dale just south of Buxton, Derbyshire, exploring the complex interplay of folklore, superstition, legend, and landscape, alongside notions of the picturesque and sublime associated with this site. This mix of folklore, landscape and the sublime is shown to have been instrumental in the creation of a Peak District beauty spot which played a previously overlooked role in the establishment of Buxton as a tourist destination in the 18th century. For over 150 years, Lover’s Leap and the legend attached to this picturesque limestone gorge at whose entrance the precipice stands were praised by travel writers, described in florid terms by poets, and sketched, painted and photographed by artists, revealing the important role played by folklore in providing a slice of the sublime just a short walk from the centre of this Peak District town. Please note that 'Lover’s Leap’ and ‘Lovers Leap’ are used interchangeably throughout the source material, so Lover’s Leap will be used for consistency here.

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A Re-presentation of a Taiwanese Folklore Belief Across Cultural Boundaries: The Cultural Significance of the HBO Original Series, The Teenage Psychic

The Teenage Psychic is HBO Asia's first Chinese-language original series. It received favourable reviews and commercial success in 23 Asian countries and is regarded as a watershed moment in folklore representation. It has not only allowed international collaborations in Taiwan's drama production industry but also introduced Taiwanese folklore to a large cross-cultural audience via streaming services. How did The Teenage Psychic create an image that appeals to people of various nationalities and cultures? How did the characteristics of Taiwanese folklore resonate across all of these countries while meeting commercial and ratings expectations? This paper will present The Teenage Psychic's archetypes and plot structure as well as analysing the creation of a cultural platform that represents folklore, including folk belief, superstition, and contemporary legends. Taoist temples and high school campus are the two main settings in this drama. The plot is discussion-rousing and filled with opposing ideas such as life and death, social versus political conflicts, and superstition versus rationality. As streaming services such as Netflix and HBO become more open to Asian-oriented projects, this paper aims to demonstrate the value and role of domestic film productions in the promotion of Taiwanese culture and folklore across different countries, as well as to discuss the significance and influence of such localized folkloresque on the construction of Taiwanese cultural autonomy.

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Netflix, Websleuths and the Contemporary Urban Legend

This article explores how Joe Berlinger’s Netflix true crime docuseries Crime Scene: The Vanishing at the Cecil Hotel (2021) has appropriated the apparatus of the modern urban legend. The article demonstrates how Berlinger merges the aesthetics of true crime documentary, websleuthing, and urban legend to reconfigure the unusual circumstances surrounding the disappearance of Canadian student Elisa Lam into a form of participatory infotainment. The article contends that Berlinger’s recreation of the events and aftermath of Elisa Lam’s disappearance and death uses the processes of urban legend creation to first attract and entertain the audience, only to later challenge the audiences’ susceptibility to such legends. The article proposes that this mode of consumption functions as a form of ‘honey trap’ which, while passive, allows the viewer to become embedded in the narrative, inviting them to create and critique the processes of contemporary legend construction.

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Raising the devil horns: Coven and the Occult’s Influence on the Development of Metal Music

Occultism is prominently situated within metal music’s practices and its position has been evident since the genre’s emergence in the late 1960s. Commonly, pioneers such as Black Sabbath receive the credit for introducing occult themes to the genre; however, in the mid-2010s, Coven with their frontwoman, Jinx Dawson, made a resurgence and attempted to lay claim to heavy metal’s occult aesthetics. This article aims to investigate the lack of academic exploration of Coven’s work, through evaluating the current understanding of metal’s history with occultism, and examine how the metal genre defines itself, while limiting who can be recognised as pioneers. Additionally, this article interrogates Coven’s claims to metal’s occult aesthetics by analysing their use of the horned-hand gesture and the Black Mass. By doing so, a new appreciation for occult themes within early metal music will be gained, which sees the occult in metal as not merely a gimmick to achieve a level of shock value, but also a method of practicing esotericism.

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Rules for Magic: Procedural Enchantment in the Tabletop Roleplaying Game Invisible Sun

This article argues that procedural systems, such as the magic systems of the tabletop roleplaying game Invisible Sun, have the capacity to produce not only representations but enchantments. The article begins with an overview of the origins of tabletop roleplaying games, illustrating how their systems are ultimately rooted in two interleaved developments at the turn of the nineteenth century: the rise of hobbyist wargaming and the emergence of a new literary genre called the New Romance. It continues with a short history of magic in the fantasy game urtext Dungeons & Dragons and highlights key magic systems that followed in subsequent games, paying critical attention to the ways that each system has continued to uphold a hegemony of diegetic difference over procedural difference between distinctly unique forms of magic. It then analyzes Invisible Sun through a close reading of its magic systems, positioning the procedural, non-diegetic differences between them as a critical site of meaning-making central to the game’s project of (re)enchantment.

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The Atmospheric Forteanism of Hellier and the Role of Sound in Recent Practices of Paranormal Investigation

The article proposes an approach based on sound studies to highlight the affective and atmospheric dimensions of contemporary practices of paranormal investigation. To do so, it analyses Hellier, a 2019 independent documentary series, vastly popular among paranormal communities online thanks to its novel approach to the field and the peculiar methodology of investigation it portrays. Sound, and in particular an ecological approach to listening and sonic practices, is the main epistemological tool employed in the analysis of the case study. In this sense, the article aims at demonstrating how tracing the relationalities and interactions that sound mediates with and within the environment allows for a deeper understanding of the affective, embodied and pre-representational dynamics of the paranormal. Moreover, it will highlight the processes by which, in Hellier, everyday spaces, situations and events are progressively charged with the potentiality of the paranormal, through specific auditory interactions with place. Instead of focusing on why paranormal entities emerge and get represented, the fruitful resonances between pre-representational theories and sound studies that form the theoretical framework of this paper allow for a study on how certain processes, dispositions and practices can trigger specific sensations of agency that are charged with supernatural meaning.

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Mysteries of Birth, Blood, and Appetite: The Interplay, Role and Function of the (Oc)cult in Indie Games

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Robotheosis: Art, Magic, Cybernetics

“Without magic we are mindless robots, our choices are predictable,” says the prologue to Peter J. Carroll’s The Ouranos Rite, an occult operation that exemplifies both the methods and ethos of chaos magic. Carroll’s conflation of machines and predictability echoes Ada Lovelace’s claim from nearly two centuries prior, that the Analytical Engine, a direct ancestor of today’s computing machines, is incapable of originating or revealing anything truly new; it can only assist us in making available what we already know. Machines cannot surprise us, cannot generate novelty; and as Carroll’s statement suggests, there is something inherently magical, and perhaps even necessarily occult or hidden, about that ability. This image of the machine (Imago Machinae) as an essentially mindless or soulless automaton is deeply entangled with questions about whether living entities, and humans in particular, are merely biological machines, or endowed with some divine spark that grants us an aspect of our image of the divine (Imago Dei). Generative art is created in collaboration with autonomous systems to produce works that are not consciously determined by the artist. For example, in the 18th century several composers made music by rolling dice to select from a set of precomposed phrases, and in the mid-20th century John Cage composed music by drawing a staff on a sheet of paper and then placing notes where tiny imperfections occurred in that paper. The avant-garde artist George Brecht indicated two aspects of chance that may be involved in generative art: images originating in psychic processes at unconscious strata of the mind, and images derived from mechanical processes not under the artist’s control. I assert that these correspond to two broad categories of magical divination: signs received via dreams, clairvoyance, and automatic drawing and writing; and signs resulting from mechanical processes such as what randomize the positions of coins or cards, or that determine the courses of flying birds or floating tea leaves, or that shape the physiognomies of sheep livers or human hands. Although generative art predates computers, computers have become its chief instrument due to their ability to algorithmically generate and assimilate stochastic, chaotic, and other kinds of variety and render it in diverse forms and media. Such functions are employed also to add unpredictability to electronic games. In the same way that a cup of dice or deck or cards may be used for playing games or making decisions as well as foretelling fortunes or communicating with spirits, the technology that allows us to play and create with computers also enables us to divine with them, even venturing beyond simulation of known mantic designs to invent novel expressions of divinatory play and playful divination. This paper explores these themes through the lens of an actual, robotic performance of the Ouranos Rite, combining algorithm and ritual to examine the possibility of programmable, performing objects that transcend autonomous mediums of art to become numinous mediums of the daemonic and divine—the Imago Machinae reaching toward the Imago Dei.

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“’Black Candles Burn:’ Ghost’s Invitation to the Occult”

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Kinking the Occult: Representations of Sacred Kink in Bitch Goddess: The Spiritual Path of the Dominant Woman

Associations between BDSM and the occult have created tensions for occultists and historically been ‘whitewashed’ by scholars. Published in 1997, Bitch Goddess: The Spiritual Path of the Dominant Woman (out of print), was a transgressive anthology of fiction, essays and poetry edited by Patrick Califia and Drew Campbell which subverted dominant occult narratives. Foregrounding perspectives of dominant women, Bitch Goddess challenged heteronormative and radical feminist notions of both female sexuality and occult practices. This paper discusses links between kink and the occult; charting the trajectory of ‘sacred kink’ prior to and in the twenty-five years since the anthology was published. I then revisit Bitch Goddess, reading its representations of women’s sacred kink practices through the lens of emerging scholarship. I argue that Bitch Goddess challenged the marginalisation of female occultists who are BDSM practitioners and feminists; and catalysed representations of ‘sacred kink’ as an important somatic technology for occult workings.

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